"Sacred disputes" added steam domestic VR games to encourage

Recently, a domestic VR game "Sacred Dispute" received praise from domestic and foreign players when landing on the light of STEAM's favor, but the game itself also triggered some controversial comments from the media. So what is the situation of this game in the end, and developers sparkle is how to look at their own R & D products?

From the project to the official launch, game development is not easy

The establishment of the Sacred Dispute is scheduled on August 6, 2016. At the beginning of the production, there were only 10 people in the sparkling illusion. The production goal at that time was to start the millet VR, and later hoped to increase the content depth of the game, but also to improve the quality of art.

At the depth of the game, in order to make players have higher playability, Sparks has explored several types of games and created DEMO. However, during the internal discussion, it was found that the type of these games has a big problem, that is, lack of playability. So through the game investigation decided to adopt TD + FPS mode to solve these problems. Later it turned out that trapping defense + shooting is enough for the player to explore the game's customs clearance program!

In the actual research and development process, Sparks discovered that even if you want to add TD+FPS to VR, you have to work hard. After spending more than two million in development costs, it is considered to be truly bringing TD+FPS into the VR era. In fact, this is an innovation in itself!

Breakthrough in playability and differentiation of VR games

Unlike other VR gameplay grades, Sacred Disputes is based on a high degree of playability and differentiation of similar games. With traps and shooting, even if the same monsters are used, each time the player adopts a different trapping scheme, he can gain different game experiences. Compared with similar games, "Sanctuary Dispute" is to promote innovation in the BOSS gameplay!

Every boss in the game has different characteristics. For example, some BOSSs must be heads-up to cause injury, and some BOSSs can create many avatars and can cast the same skills. For different BOSS to defend the trap, with a unique way to knock down the boss, to win the final victory, is the game's most core gameplay.

In order to allow players to have a better experience during the game, in the game, Sparks tried several movement methods, even tried third-person games, but eventually chose the fixed-point transmission mode. Based on the reason that the game itself is more severe, players It may take more time to complete the level than other VR games. If using a normal mobile method will cause a lot of dizziness and destroy the player's gaming experience, the transmission method is eventually used.

Optimized actions and platform related

Given that the beginning of the "Sacred Dispute" produced a mobile VR game, if the art resources are docked with the PC, there will be some differences. Therefore, the illusion of the illusion of the cost of the previous resources were all overturned. The content of the game should be enriched, and a whole new set of 3 levels were created containing 5 new monsters and a brand new BOSS. Each monster has its own characteristics.

While on-line STEAM, the spark illusion that should not only allow HTC's players exclusive, in the platform fit Oculus, the future will also be in the iQIYI VR, steam, Samsung GearVR and other platforms.

At the same time, in order to allow players to enjoy more fun games, Spark Vision promises to join two free large DLCs that will add new monster level challenges, while also being closely researching and developing, and perhaps adding new game modes in the future.

In any case, for a VR game that Chinese people are meticulously researching and developing, they should stand in a fair and equitable perspective to analyze and support instead of adding their biased views to criticize. In the future of VR, the Chinese people have the confidence and ability to seize a high point, while the industry needs more support and understanding!

[Baidu VR article, reproduced please indicate the source]

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