Adobe Announces VR In-Video Editor "CloverVR"

Adobe demonstrated how to edit immersive 360-degree virtual reality video solutions in VR. At the annual Adobe MAX conference held last week, the company announced the VR editor for Premiere, 'CloverVR'.

From amateurs to professionals, Adobe Premiere is almost ubiquitous in video editing. So, as more and more users demand to browse and edit immersive videos and pictures in VR, who is more suitable than Adobe to solve the "non-realistic" problems and challenges faced by video editors?

Of course, there are many challenges, and the development of film production formats has just begun (various sub-formats have already appeared), but the primary problem is that developers who develop VR games and applications need to be “in” experiences so that they can Better understanding and development or editing.

Adobe is already aware of these issues, and they also hope to find specific solutions, so they gave a brief presentation last week at the annual Adobe MAX conference in Las Vegas. Adobe's Steven DiVerdi appeared on the podium with the Oculus Rift and two Oculus Touch controllers, and announced "Project CloverVR." This is a VR video editor for Adobe Premiere that allows users to edit 360 video in virtual reality.

DiVerdi demonstrated the problem of editing 360 videos in a traditional 2D tool set. If you've ever watched a YouTube 360 ​​video in ways other than VR head shots, you'll notice that it's really baffling. Providing contextual context and direction in 360 videos is challenging because users must constantly preview videos in the VR to make sure that everything is justified. Functionally, CloverVR is not yet perfect, but DiVerdi demonstrated a function that can help solve contextual context.

Adobe did not disclose when the CloverVR feature will be available on the market, and its UI has a long way to go to match the standard Premiere interface (with a myriad of options). But if Adobe can successfully develop an intuitive user interface based on motion control, this will be a boon to the growing number of VR video editors.

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