Voice recognition is rooted and wearable, helping to enhance the user experience

In the past two years, the wearable device has suddenly become hot. Domestic manufacturers have released several smart watches at once, including InWatch Technology's inWatch, Turman Technology's TWatch, Shanda Shell Electronics' GeakWatch, and Samsung's release in Germany. The smart watch Galexy Gear, and Apple Watch. The rise of wearable devices will inevitably bring a broad market to the voice recognition market.

Wearable speech recognition

Smart watches are not newly invented. There are many products that have been popular on the market for a long time, such as Sony's SmatWatch. Even Qualcomm, which makes chips, has released a smart watch. As you have seen for a long time, this is promising and a major trend in the future, but if the giant does not take action, this market will be difficult to be activated.

What is the smart watch for? Under the current technical conditions, you can only send text messages, take a photo, take notes, act as a fitness auxiliary device, implement calls with the support of mobile phones, and perhaps in the future can also complete near-field payment and other functions with the support of NFC. The future of smart watches must not be to meet the entertainment needs of users, but to focus on the actual needs of ordinary people in the field of daily life, which is determined by its own characteristics. But what I am more concerned about is what the smart watch relies on to input text and transmit information.

The screen of the smart watch is small, and it is not realistic to use additional auxiliary tools such as S-pen. Under the current conditions, it can only rely on voice input. Voice input seems to be a small basic application, but it requires very complex technical capabilities to achieve it. It has already involved the category of artificial intelligence AI, and this technology has evolved for decades. It seems that it has not been commercially used on a large scale. Development difficulty.

Samsung's own S-Voice is built into the Gear. In addition, it also cooperates with Baidu to pre-install the Baidu voice assistant. It seems that the relationship between Baidu and Samsung is quite unusual, with Baidu Cloud in the front and Voice Assistant in the back, and Baidu who values ​​Android over iOS, and supports it quite strongly. However, there is still reason to believe that the technical strength of Baidu's voice assistant has reached the level expected by Samsung. Pre-installing its voice products can bring a better user experience to smart watches. Voice may be the only input method for smart watches. In this respect, it cannot be accurate, easy to use, and fast. It is difficult for users to pay for it, which will become a bottleneck for its development.

Some other speech recognition tools, such as Sogou and HKUST Xunfei, can also achieve similar recognition effects. Viavoice is a learning voice recognition software. You need to adjust the recognition results in time to facilitate the machine's next recognition. The accumulated recognition data should be properly protected. If it is lost due to a reinstallation of the system, everything will be lost. Have to do it again. From a commercial point of view, this is not yet a good commercial experience, and today's voice recognition technology, from the experience, has clearly let people see the dawn.

It can even be considered that only after the revolutionary breakthrough in speech recognition technology will the day when the wearable device really breaks out. Imagine that you can achieve a man-machine conversation with smart watches and glasses. You do n’t have to say silly when wearing glasses. OK

Glass can open the camera, only need to use the most natural language in life to complete the command transmission, and then the machine will give you the task completion status by voice feedback to you. Was born.

In the past year, Baidu has established an IDL laboratory in Silicon Valley to conduct deep learning research and try to obtain more results in using software and hardware to simulate the human brain. In the past, these works were always done by large organizations such as IBM and Bell Labs. They have achieved commercial results. Everyone has to buy licenses. Advertising companies like Baidu are also doing this. People are very emotional.

However, these basic research projects that cost a lot but do not see short-term output have made Baidu have made quite good progress in speech recognition technology, and have not yet reached the point of commercialization, at least they can already be actively deployed and accumulated Users.

In the future, with the miniaturization and even wearability of handheld devices, various smart glasses and watches will emerge in an endless stream. Who can gain a leading edge in voice input, who can master a user's basic needs, and who can take advantage of this The mouse, keyboard, touch screen and voice constitute an important entrance in the Internet world.

Gaming Keyboard

The game keyboard requires a strong sense of key paragraphs,so as to produce a special feel suitable for game entertainment,and achieve a good experience for players in the game. The keyboard is one of the indispensable computer peripherals in our life. The previous keyboard has been used as an input device for office typing.With the emergence of computer games, the keyboard has gradually become a peripherals for games. Due to the relatively low performance of early computers,the way of computer games in this period is also relatively simple,ordinary office and home keyboard can completely meet the needs of players.However, with the continuous upgrading of hardware performance,the fun and complexity of games are also increasing, and the requirements for keyboard performance are also getting higher and higher,so the professional Gaming Keyboard was born.

As one of the most important peripherals for playing games,the tactile feel of the gaming keyboard is the most important reference.Tactile sensation is mainly determined by the strength of the key resistance degree.To judge the feel of a keyboard,it will be tested from whether the key elastic is moderate,whether the key force is uniform,whether the key cap is loose or shaken,and whether the key process is appropriate. Although different players have different requirements for the stretch and range of the keys,the most commonly accepted peripherals for playing games are the Black Axis Gaming Keyboard Mechanical.

The appearance includes the color and shape of the keyboard.A nice and stylish gaming keyboard will add a lot of color to your desktop,while a stuffy Wireless Gaming Keyboard will make you feel dull when playing games. Therefore,for the keyboard,as long as the player feels beautiful like, practical can be.




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