"Eternal Warrior VR" is very similar to the old arcade game that was played before, whether it is the picture, the light or the music, so we have positioned it as the Old School ARC. The average game duration is 10 to 15 minutes. We hope that the game player's stand-alone time will not exceed this time. But 10 to 15 minutes of experience must provide enough stimulation. This is our goal. Why does our game launch a cooperation model? Also hope that players find friends and cooperate to play together. When the real project is not so complicated, it is called feelings.
Many people think that when the game is launched, they have to do a lot of complicated things. Some people think that they should do market research before starting the project to see what your users are like. What kind of platform is VR suitable? Make money. For our 30-year-old 40-year-old, such a point, "Eternal Warrior VR" IP is the IP we started from 2011, very emotional. We all know that 30- and 40-year-olds are soaked in arcade games as a child, so this type of game is our favorite. And 7 people are your former partners.
For a start-up company with 10 individuals, we will not say how strong our funds are, and we will often endure hardship and hardship. But the important thing for everyone is efficiency, efficiency is equal to money, life, people. So the most important thing is how to develop our game efficiency.
Put your hands down to avoid standing on the team
This represents my personal point of view. I personally think that VR games cannot be considered a new platform and should be a new form of play. With my 25 years and 26 years of gaming experience, the VR industry is now more like our 20 years and 30 years.
Shopkeepers in offline stores can now use higher graphics cards to play games, and even some offline stores have a lot of space. This is very luxurious in Beijing and Shanghai. Other stores have a variety of particularly good equipment, including The sound is particularly good. This is very much like the arcade market of the United States 20 or 30 years ago. At that time, the screen of the game was also a picture of an arcade machine.
When you go shopping in the mall, you often hear very noisy places, and that place must be a game hall. So at that time, the game hall attracts passers-by in this way, and the real players will find that when you play in the arcade, you cannot endure pixel-level games. This is also the current VR game industry is very similar to the era.
With the rise of 4G network construction in the world, multi-network operation has become the main melody of the network development of operators. Qingdao Unicom's current network status is 2/3/4g coexistence. In the optimization and adjustment, the ideal situation is that 2/3/4G network can have its own independent antenna, so that RF adjustment is convenient and flexible. However, due to the constraints of antenna installation site resources, space shortage, construction cost and other factors, common antenna strategy can only be adopted in network construction in many cases, which not only saves resources, but also brings difficulties to RF adjustment and multi-network coordination optimization. In view of this situation, the Network Optimization Center of Qingdao Unicom combined with the actual situation of the network, made a statistical study of various common antennas, and made an analysis and adjustment plan according to the network demand. There are a large number of 2/3/4G common antenna sites in the current construction. According to statistics, the proportion of common antenna in the current network is over 60%, which is higher than the national average level. Three, the current total antenna situation classification 1. 2/4 g share a common antenna by 2/4 g RRU type of antenna and antenna panel. 2. 3/4G common antenna is divided into: the beautification antenna cannot be adjusted independently, the circuit board antenna cannot be adjusted independently, and the common antenna can be electrically adjusted independently. 3. 2/3/4/G common antenna is divided into: 2/3/4/G common antenna cannot be independently adjusted, and 2/3/4/G common antenna can be independently electrically adjusted. Four, common antenna formation reasons and advantages and disadvantages
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