The British newspaper The Guardian wrote on Tuesday that the newspaper reporter Oliver Burkeman went to the Southwest South-West Music Festival (SXSW) in Austin, Texas, to find the answer to the next major idea. After three days of interviews, Buckman came to the conclusion that the boundaries between virtual reality and the realization of the world have disappeared, and the Internet era is over.
The following is an overview of the interview:
SXSW is an interactive media, film, and music event intended to encourage and promote original music, independent films, and emerging scientific and technological achievements to promote innovation and professional development. It can be said to be all-embracing. At the festival, beautiful coffee cups, iPad 2 and various event arrangements show that the development of technology is no longer satisfied with changing the life of computers and even smart phones. This kind of development not only has scientific and technological significance, but it is also full of philosophical significance. It declares that the boundary between virtual and the real world disappears, and thus shows that the Internet age may have left us. As a layman, it is difficult to understand where technology culture will develop, but it is also an area of ​​interest.
In digital history, we have often heard a completely new computing concept since 1988. This concept was named “ubiquitous computing†by Xerox scientist Mark Weiser. That is, the computer is embedded in the environment or everyday tools, so that the computer itself disappears from the people's line of sight. In the past 10 years, “mobile†has become an abstract and frequently used technology marketing vocabulary, referring to the end of computing only as a computer application. The subsequent arrival of the Internet is refreshing, which makes the issues people have been pondering over the past few years become meaningless. What about the future?
Web 3.0
Tim O'Reilly, Web 2.0's father, said, "The next major idea may be like a locomotive, pulling a train to where most people want to go," and the next big idea is "sensor-driven. The collective wisdom." As the father of Web 2.0, Ollie seems to tend to call this new phase "Web 3.0." If Web 2.0 means that the infinite cooperation of the Internet will eventually come true, then Web 3.0 begins with the era of forgetting what is being done. When the GPS in the mobile phone or iPad can be positioned, when Facebook has facial recognition functions, etc., some qualitative changes will occur. The population can continue to create websites but does not need to do so.
O'Leary said, “The phones and cameras in our hands are turning into the eyes and ears of applications. The sensors in mobile and place will tell us where we are, the surroundings and the speed of the movement. This way, the website is the world, everyone, Everything can be converted into an information image."
Someone at the game level may have never heard of the word "gamification", and someone may have been trapped in it for a long time, depending on the depth of the digital world. From the perspective of linguistics, the word gamification may be somewhat unconventional, but as an idea, it can be heard everywhere at the SXSW conference. Video game designers have become the leading experts in how to attract user interest. This is also evident in the success of games such as World of Warcraft and Grand Theft Auto.
Jane McGonigal is currently known as a face of gamification. In the new book Reality Is Broken, she explains why games make people feel better and how games change the world. However, most of her views are inductive.
New media leader Clay Shirky pointed out that social media cannot revolutionize themselves on the grounds that people do not understand each other.
The biomimicry era of biomimicry is undoubtedly not a new idea, but some related discussions were also heard at festivals. An example of Chris Allen, a biologist at the Biomimicry Institute, Nissan is currently developing a swarming cars based on fish swimming. He pointed out that fish schools use extremely simple mathematical rules to ensure that they do not collide with each other when they are swimming. Using such an algorithm to navigate a car can help solve congestion and traffic accidents. He also stated that the Bank of England is also consulting biologists to use the organic immune system to reform the financial system and thereby avoid a major crisis.
Human beings are not a computer digital distraction. It is also a hot topic during the conference. As for this, the answer seems to be simpler. If the Internet prevents people from doing what they really want to do, then it does have a distraction, and vice versa. Anything can be addictive, and the internet is no exception.
As for the hazards associated with online and offline life, Tony Schwartz, Energy Project's president, said, “Like computers, we are our own threat. But we are not computers. We don’t need to operate. Depulse."
The following is an overview of the interview:
SXSW is an interactive media, film, and music event intended to encourage and promote original music, independent films, and emerging scientific and technological achievements to promote innovation and professional development. It can be said to be all-embracing. At the festival, beautiful coffee cups, iPad 2 and various event arrangements show that the development of technology is no longer satisfied with changing the life of computers and even smart phones. This kind of development not only has scientific and technological significance, but it is also full of philosophical significance. It declares that the boundary between virtual and the real world disappears, and thus shows that the Internet age may have left us. As a layman, it is difficult to understand where technology culture will develop, but it is also an area of ​​interest.
In digital history, we have often heard a completely new computing concept since 1988. This concept was named “ubiquitous computing†by Xerox scientist Mark Weiser. That is, the computer is embedded in the environment or everyday tools, so that the computer itself disappears from the people's line of sight. In the past 10 years, “mobile†has become an abstract and frequently used technology marketing vocabulary, referring to the end of computing only as a computer application. The subsequent arrival of the Internet is refreshing, which makes the issues people have been pondering over the past few years become meaningless. What about the future?
Web 3.0
Tim O'Reilly, Web 2.0's father, said, "The next major idea may be like a locomotive, pulling a train to where most people want to go," and the next big idea is "sensor-driven. The collective wisdom." As the father of Web 2.0, Ollie seems to tend to call this new phase "Web 3.0." If Web 2.0 means that the infinite cooperation of the Internet will eventually come true, then Web 3.0 begins with the era of forgetting what is being done. When the GPS in the mobile phone or iPad can be positioned, when Facebook has facial recognition functions, etc., some qualitative changes will occur. The population can continue to create websites but does not need to do so.
O'Leary said, “The phones and cameras in our hands are turning into the eyes and ears of applications. The sensors in mobile and place will tell us where we are, the surroundings and the speed of the movement. This way, the website is the world, everyone, Everything can be converted into an information image."
Someone at the game level may have never heard of the word "gamification", and someone may have been trapped in it for a long time, depending on the depth of the digital world. From the perspective of linguistics, the word gamification may be somewhat unconventional, but as an idea, it can be heard everywhere at the SXSW conference. Video game designers have become the leading experts in how to attract user interest. This is also evident in the success of games such as World of Warcraft and Grand Theft Auto.
Jane McGonigal is currently known as a face of gamification. In the new book Reality Is Broken, she explains why games make people feel better and how games change the world. However, most of her views are inductive.
New media leader Clay Shirky pointed out that social media cannot revolutionize themselves on the grounds that people do not understand each other.
The biomimicry era of biomimicry is undoubtedly not a new idea, but some related discussions were also heard at festivals. An example of Chris Allen, a biologist at the Biomimicry Institute, Nissan is currently developing a swarming cars based on fish swimming. He pointed out that fish schools use extremely simple mathematical rules to ensure that they do not collide with each other when they are swimming. Using such an algorithm to navigate a car can help solve congestion and traffic accidents. He also stated that the Bank of England is also consulting biologists to use the organic immune system to reform the financial system and thereby avoid a major crisis.
Human beings are not a computer digital distraction. It is also a hot topic during the conference. As for this, the answer seems to be simpler. If the Internet prevents people from doing what they really want to do, then it does have a distraction, and vice versa. Anything can be addictive, and the internet is no exception.
As for the hazards associated with online and offline life, Tony Schwartz, Energy Project's president, said, “Like computers, we are our own threat. But we are not computers. We don’t need to operate. Depulse."
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