To say that VR is more classic game, I believe we all have a few familiar names, like "The Lab" as a beginner-level VR game, so that many players who just have HTC Vive equipment can understand how HTC Vive play, are What kind of operation and so on. Like "Brook Haven Experimental" as the originator of VR zombie games, let players realize the real terror, and the courage to face the zombie in order to survive. Like "Sound Shield" as a VR music game, let us know that VR music games can play like this, and original songs are so interesting.
(Why didn't I see this sister paper)
I believe there are many games with new ideas and ideas. Let us remember, but more games make us unacceptable. According to the experience of zero sex, we have played at least 10 zombie shooting games and more than 10 models. Archery games and a variety of music games similar to the "Sound Shield" operation may have some games that do a good job in the game's graphics, overall quality, and UI, so zero sex will feel that the game is not bad, but it will never let you , let me have a "original game can be so play" feeling.
Zero-sense believes that players certainly do not want games to always be one-size-fits-all. Unique games can be loved by everyone. Its most characteristic "bullet time" is indeed an innovation in VR games, which will surely make it possible to play this game. The player feels that the game can still play this way. This game is almost recommended to all editorial buddies. They are also very respectful of this game.
(Opening is great)
Having said so much, what kind of game is zero sex for everyone to evaluate today? Although it is seen that the title knows that “Yin Ji†is a music game, its gameplay is definitely not the same as that of “Sound Shieldâ€. What are the characteristics of this game?
Do you like percussion?
It can be said that "Yin Ji" is a percussion game. Because it is the cause of VR games, there are still many similarities compared to the "Taiko Gunda" game. The most basic operation is when you see the notes fall. When you are in the circle, click on the circle. What's the difference? First of all, HTC Vive has a good match between the handle and the drumstick, so the game feels a bit like playing drums, but the HTC Vive handle is a bit heavy, and if the game is played for a long time, the player will feel a certain amount of sourness. . The other is the combat sensation. After all, it is not a real drum. Although the handle will touch the drum, the handle will vibrate, but after all, it is not a real blow, and there will be some differences, just like the touch keys of the Iphone 7 (although I It took a few days before it was discovered that it was not a keystroke. There would be some differences.
Zero Sex thinks there are two solutions to this problem. The first is to increase the accessories support for similar games, such as adding accessories for drums and accessories for drumsticks. This will solve the problem perfectly and not only solve the problem of excessive drumsticks, but also solve the problem of excessive drumsticks. To combat the sensation, think about the "Taigu Drumman" game in many arcade halls with matching game devices so that you can experience better. The other is to increase the sense of vibration, so although there is a certain effect, but certainly not the first one is good, and the problem of heavy handle can not be solved.
Reasonable and unreasonable
In the game, the player's front board can adjust the height by pressing the key. This makes zero sex very reasonable. If it can't be adjusted, no matter what kind of high level of trust will make players feel awkward, whether it is high or low, after all, people The height can not be exactly matched with the strike board. "Sound Ji" does a very good job. You can freely adjust the height of the strike board so that you can adjust to the height you like, but zero sex here has to say one is not The problem is that this adjustment is a bit too free. It can be infinitely high, infinitely low, low to the ground, and as high as two nullities. This is a bit unreasonable, but the impact is not great. After all, the test can be measured. , but there should be no player that will really adjust that high.
(high, high, high)
There is also zero and Nani testing feels the following two boards feel very good, but the two sides of the strike is not easy to identify the position, the side of the words, instead of changing into four parallel boards, or there Other better optimization methods are not known.
(low, low, low)
Excellent original song
First of all, compared to other music games, the game's decision point is placed in front of the player. This separation allows the player to play the game without looking too much at the notes. Looking ahead can be a good rhythm judgment, can be better operation.
In addition, when it comes to songs, the kind of support for local music like “Sound Shield†is really good, and it doesn’t make the player have any chance to play songs, and “Sound Shield†is not a hitting game, and the requirements for precision strikes are not very high. , so the local music will also play a very rhythm, but for the "Rhinji" this rhythm game, the accuracy required is very high, if the local game is made into the game, play, it is estimated that will make most of the rhythm Not at the point.
Therefore, the songs in the "Yin Ji" game are made by professional musicians and senior players, which will allow players to experience very precise strikes and rhythms. However, it is a pity that due to the current version of the problem, only six original songs can now be played, and the official will be updated once before the Spring Festival. The specific update content is not very clear, but I believe it will certainly add more songs, and it will certainly be There will also be continuous updates of the songs.
(Now there are only 6 songs)
Too few elements to combat sound effects
Each song in "Yin Ji" has three difficulty choices, but it's not that this song is easy, it will be very simple. When you choose, there is one level you can watch, and some songs have six difficulty levels. It's not necessarily simpler than other songs, so when you choose a song, you must be optimistic about the level.
The elements of the game are relatively few. In fact, many elements can be added. The appearance of the drums, the appearance of the strike board, the notes of the drop, the effects of the blows, etc., many elements can be added, and the game resistance is a little low now. At the same time, it is possible to add content such as a certain gold coin or the like according to the evaluation after each song is completed, or else the game is now very playable and there is no reason to continue.
Finally say two sentences
"Yin Ji" is a very good game, whether it is from gameplay or new ideas. It has characteristic gameplay, special song customization, game attack point, and so on. Of course, the disadvantages are also very high. Low playability, temporary songs, fewer elements, lack of strong sense of attack, poor position on both sides of the batting board, etc., but zero-sense games are still worth playing, and friends who like music games can try.
(There will be updates before)
Price: 58 yuan (RMB)
Type: Action, Casual
Developer: Famiku
Publisher: Famiku
Release Date: January 6, 2017
Recommended configuration:
Operating System: windows 7,8,8.1,10 64bit
Processor: Core QUAD
Memory: 4 GB RAM
Graphics: GTX 970
DirectX Version: 11
Storage: 2 GB free space required
Download address:>>>Click here to download!
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