Weaver World unveiled the first dance VR game "The Hot Dance Partner"

In the Shanghai 2017 World Mobile Conference (hereinafter abbreviated as MWC), Beijing Weaver World Technology Co., Ltd. (hereinafter referred to as “Wawo World”) officially unveiled the newly produced “Thermal Dance Partner” version 1.0. This multi-limb dance action game attracted many spectators to stop and watch.

"Hot Dance Partner" is the industry's first first-person music dance VR game with social attributes and is located at MWC's Weaver World Experience Center in Hall E1. The reporter experienced the full immersive dance game after explaining by the staff. At present, there are four virtual dance partners available for the experiencer to choose from in the 1.0 version. Three females and one male, each character has its own main song, from the appearance To the clothing accessories are reflected in detail, very beautiful. And developers use the same facial expression capture technology as Avatar to give dance dancers a rich expression and have to say that Weowa World has spent a lot of time on people.

The "dance partner" dance moves in the game are very smooth and beautiful. “These actions we invite professional dance teachers to arrange, and then decompose and produce each action. The whole process is very delicate, and all different levels of music are the copyright of the purchase.” This game producer is also a joint of the WoWo World. Founder Peng Lianwang said.

According to reports, the single-player experience of the game has been demonstrated. There are two modes to choose from. One is the dazzling dance mode, which allows the experiencer and the dance partner in the game to perform “dance dance”. Here you can interact with the virtual dance partner. Enjoy a close-fitting dance; another model is a rhythm pattern where the experiencer can tap the beat against the rhythm of the music. Although it is a simple percussion hit point, unlike other music hitting games, Weowo World has set a 360-degree ball-type hit game, and fully utilizes HTC's spatial positioning function. The hitting point adds a sense of depth, which greatly increases the game. The degree of difficulty has become a model for reaching challenges. Different levels of difficulty, with music and action, the experiencer can explore from simple to difficult. After a dance, the leaderboard will show the score of the experiencer.

According to the person in charge of Welsh World, the production cost of current version 1.0 of the game is about 1.5 million, and the production cycle is about 4 months. The senior development team composed of more than 20 people is making every effort to build it.

It is worth mentioning that this is not the first high quality VR game developed by Weaver World. Weiwo World's founding team has many years of experience in the design and implementation of interactive entertainment experience, and the experience of next-generation game design and development. Before long serving the world's top game companies such as Disney, Bandai, CAPCOM, Nintendo, TAITO, and EAsports. The 3D movie "hack for the future" in which the entire process participates in making is the first stereoscopic movie to be shown in the theater in Japan. The classic games such as "Street Fighter 5" and "Killer Is Dead" have also achieved great success. It can be said that Weaver World has high quality VR game development genes.

In 2016, Weaving World launched the first-person shooter VR game "Time Warrior - 48 District", which was well received by the market and recognized by the industry. In the context of collective money-burning in the first year of VR, Weaving World made a profit from this game.

Being able to create blood to provide kinetic energy, stemmed from the fact that the Weaving World did not take the line to experience the operation of the museum, but used its own content production and multimedia services to create a full set of solutions for demanding markets.

“If such a 5A-level scenic spot or a mature theme park in China chooses our solution, it is mainly to consider the possibility of increasing secondary consumption in the park. The theme park in particular is very demanding on the quality of the game. Therefore, Weiwo World is also With its own market for game production capabilities and levels of development," Peng Lianwang said.

Since the outbreak of VR in the first half of 2016, after a year and a half of explosion, the market has gradually become more rational. Some small and beautiful companies with outstanding blood-generating capabilities will gain more and more recognition from the market after the Ebb Tide and VR hardware upgrades and market education upgrades. It is believed that the VR road in the Weaver World will become more and more clear.

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