Vive Focus from 3999 yuan will accelerate the popularity of high-end VR in the C-side

Yesterday (December 7th) in the afternoon, HTC VIVE held a media experience event in Beijing on “VIVE Day of the Big Eyes Theatre”. The news announced at this event can be quite heavy. I believe many friends in the VR industry have already Was smeared by related news.

During the VDC2017 developer summit last month, Vung China president Wang Congqing officially released the Vive Focus all-in-one machine, saying that the device has the characteristics of “Compiling immersive, Comfort comfortable, Convenient portable, Content rich”. These four "C" can also be regarded as necessary conditions for VR devices to enter the hands of ordinary consumers.

However, the configuration and price information that people generally care about are not mentioned, of course, after all, the VDC assembly is mainly for developers. In yesterday's event, we finally learned about the detailed configuration and price information of this highly-regarded VR all-in-one.

According to Wang Congqing's introduction on the site and the official website of Vive, the Vive Focus all-in-one adopts a 3K resolution (2880*1600) AMOLED screen with a refresh rate of 75Hz and a viewing angle of 110 degrees. The processor is currently the top-level high-pass. Xiao Long 835, hardware configuration is basically the highest end of the current mobile VR head. Compared with other branded VR integrated machines available on the market, Vive Focus uses inside-out tracking and positioning, which enables tracking and positioning without the need for an external base station or camera. Of course, this also requires the cooperation of VR content. In addition, the matching handle is a 3DOF handle that can perform some basic interactive operations. The head display also has a built-in speaker and supports adjustment of the interpupillary distance. Due to the large internal space, even large glasses can be directly VR-experiencing without having to take off.

VR web editors have experienced this device during the VDC2017 Developer Summit. From the experience of the time, Vive Focus still has a lot of room for improvement.

First of all, the Vive Focus all-in-one has a relatively high weight, and it's getting ridiculed. The weight is estimated to be about 500 grams, which is heavier than expected. Personal feeling weight 300-400 grams is more appropriate. However, due to the design of the head wear program, there is no obvious sense of oppression. Due to the special design of the headgear, the head strap and the rear adjustment mechanism share the weight of the front head, making the wearing experience more comfortable, but such a complicated head wear design, especially the rear adjustment mechanism and the cortex Does the pad also make the overall weight bigger?

Secondly, the 3DOF controller attached to the Vive Focus all-in-one is easy to use and uses two batteries as the power source. The Vive official said that the battery life can reach 30 hours. However, during the course of use, the hand pointer is often misaligned and manual calibration is needed. This issue has also appeared in other VR integrated machines that use 3DOF handles. However, VR network editing still hopes that Vive will do its best to solve this problem and make the performance of the handle more stable.

There is also that the top surface of the veneer is made of leather material. Although it is easy to clean, it is not sweat-absorbent or breathable. The water vapor generated during the experience is not easy to discharge. It is not suitable for long-term experience. Obviously, this is not suitable for some scenes in the VDC2017 live broadcast, such as wearing a bicycle.

Of course, these are just more subjective experiences for VR editors on the day of the conference. Perhaps Vive will also make some adjustments and corrections to these issues in the later production models.

At the event, the staff prepared more than 20 supporting content for media friends, including VR games such as "Mercenaries" and "Bohai Sea", and 360° video applications such as Jaunt VR and Veer VR. Design tools such as vDesign can be said to be more comprehensive. Unfortunately, Vive Focus, the white version of VR network editors, has been unable to use it, and ultimately it has not yet experienced a return to sleep.

How to enrich the contents of Vive Focus? HTC Vive launched an open platform called VIVE WAVE during the VDC2017 Summit. VR Network previously reported that the platform integrates development tools and supporting services to help third-party partners streamline the development process of mobile VR content and optimize the experience of high-performance devices. Developers can conduct cross-hardware content development and distribution based on a unified development platform and application store, which is believed to help solve the fragmentation problem that has emerged in the mobile VR market. The VIVE WAVE SDK provides an open interface that is compatible with a variety of mobile VR head-up devices and accessories, and uses the Viveport App Store as a general-purpose content platform, while the content of the Vive Focus all-in-one is also from Viveport.

After talking about the wearing experience and content, as far as everyone's most concerned about the price, two different color version of the price is also different, the price of electric eye blue (or called Vive blue?) 4299 yuan, the charm of white is 3999 yuan. Double XII is about to open pre-sale, and it is expected to start shipping in January next year. Pre-sale channels include HTC VIVE official website, Jingdong, Tmall, Gome and Suning.

Later in the media interview, Wang Congqing, president of VIVE China, answered some of the questions that were of general concern to the media. The most frequently asked question was the price. There is no doubt that the hardware configuration of Vive Focus is one of the best in the current VR all-in-one products, and it will be available as soon as January next year. However, unlike Vive's just-in-time situation, there are a lot of high-quality products. The VR content can be ported through the VIVE WAVE platform. It is believed that with the appeal of the HTC Vive in the VR industry, the content supporting the all-in-one will also emerge quickly.

In the view of VR network editors, the Vive Focus all-in-one is really able to enter the C-end market compared to the PC head Vive. It is also a product that is really suitable for the C-end market. It is comfortable to wear, moderate in price, does not require high-end computers, and is not cable-bound. The positioning scheme is simple and easy to use, coupled with a wealth of high-quality VR content, just as Wang Congqing's event title today: Entering the VR Mass Market Era, entered the mass market era of virtual reality. As with Vive, after being the best head in the category, after having a relatively solid foundation on the B side, it is time to try to enter the C side.

This article is original by VR net, please indicate VR net and chain back.

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